A Walt Disney Imagineer veteran, Nick began as an architectural model builder working on scale models of the Disneyland theme parks.
At Imagineering, Nick used advanced computer modeling and animation, computer aided design and LISP programming. He went on to pioneer Disney’s first digital rock-work department developing 3D spatial processes for digitizing miniature models for fabricating full scale rock and waterfall formations. The technology developed was first used on Euro Disneyland theme park (Disneyland Paris) and attractions like Big Thunder Mountain, Pirates of the Caribbean, Sleeping Beauty Castle as well as for fabricating all future rockwork and water features at Disney theme parks around the world.
After returning from Paris, Nick became part of Imagineering's virtual reality team at Disney VR Labs, modeling environments and digitizing characters for Aladdin's Magic Carpet Ride VR experience.
Nick took on other projects at Imagineering including augmented reality research and development, interactive attractions for Disney Cruise Lines, the WALL-E interactive robot and the Living Character Initiative and interactive que line research and development.
Nick's additional experience:
Four years at DreamWorks SKG.
Co-founder of NuArt Pictures Animation Studio.
Creative Studio Director for James Cameron Earthship.tv
Executive Produced horror films.
Art directed video games.
Nick also has ten years developing products for the video game accessory world, everything from game controllers and gaming headsets to collectible merchandise from popular franchises.
Nick currently lives in Chattanooga, Tennessee with his wife Annette and cat Frankie
where he operates his Sculptural 3D Industrial Design Studio GEEKYDOM LLC.